

I can safely say people who enjoyed BotW will almost certainly like Tears, partly because of just how similar these two games are. Things that are as simple as being able to climb nearly any wall or glide as far as your expandable stamina will take you, or the concept of shrines acting as self-contained puzzle chambers you can solve to boost your abilities are things I don’t have time to get into here simply because there’s so much new to cover. Tears looks even smarter and more expansive when you know what came before it, but many of the recognizable basics shine just as brightly. On top of that, you’ll likely want to have played BotW to fully understand much of what I’ll be discussing here – not to mention because it’s an incredible game and you’re depriving yourself by skipping it.
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Read the full The Legend of Zelda: Breath of the Wild review I’ll easily spend 50 to 100 more trying to track down its fascinating moments.

And even after I’ve spent more than 50 hours searching the far reaches of Hyrule, I still manage to come across things I haven’t seen before. I’ve had so many adventures in Breath of the Wild, and each one has a unique story behind what led me to them, making them stories on top of stories. It presents a wonderful sandbox full of mystery, dangling dozens upon dozens of tantalizing things in front of you that just beg to be explored. The Legend of Zelda: Breath of the Wild is a masterclass in open-world design and a watershed game that reinvents a 30-year-old franchise.
