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Surviving mars wiki sanitorium
Surviving mars wiki sanitorium










surviving mars wiki sanitorium

surviving mars wiki sanitorium

I just wanted to say (yes AGAIN) that there are OH SO MANY ways to play and while your way may work well for you, it isn't the Holy Grail of MARS. The benefit then is you can tailor what's in the domes to match the workers there, as each worker type favours different things to relax, for example a space bar is not going to be used well if there aren't geologists around, as the other specialisations don't care for drinking, so will only use it a lot if they get the alcoholic trait, and the spires can be tailored as well, for example using the water reclamation spire in your farming dome and relying on the farms to give comfort boost (when you get that biotech tech). Your domes should be specialised towards something (at least beyond the first couple), whether that's food production, manufacturing, raising and schooling kids, university and specialisation, sanitorium and rehabilitation, senior dumping ground, etc. Spreading them out like that is a bad idea. I´ve only being playing the game for 2 weerks or something like that and perhaps I´m missing something, but quite frankly it seems all buildings only do half of what they describe, or do it very poorly.

#Surviving mars wiki sanitorium mod#

make sure to have mod config reborn also. Use nasa education and check get rid of idiots in school option. Use incubator mod and designate one dome as incubator put all nurseries, playgrounds and if you have space school in there. first of all you do not need nurseries and playground in every single dome I still get no especialization and bad trait colonist. I have nursery, playground, school and university in every single dome. Originally posted by Sticky Wicket:I don't know about now (with the update), but having Nurseries always seemed to produce far less negative traits like *idiot*.

surviving mars wiki sanitorium

Much less chance of sanity breakdown with a religious colonist, and they have some interesting Storybits that pop up from time to time. Lastly, if you play a map with high disasters, always have one teaching slot in all the schools set for religious. Zero chance to gain an idiot if the child has attended school for those first six sols. For every two nurseries you build you should have 3 playgrounds.Įach visit to a playground lowers the chance of negative traits.Īlso, dont forget about schools. Each playground has 5 slots, each nursery has 8 slots. The less negative traits come from the playground. Children require no comfort but benefit greatly from it having less issues the moment they turn youth at age 7. What is does do is open an apartment spot for a youth/adult (Age 7 and up).

surviving mars wiki sanitorium

That said, a nursery is exclusive to children. Nurseries do nothing for the resident in terms of traits. It might be just coincidence of course.? Coincidence yes.












Surviving mars wiki sanitorium